Post Production

After finishing the shooting programme postproduction time has come. The shooting material needs to be checked, cut and trimmed colourwise. We need to build mattes, 3D-models like starships etc. need to be modelled, animated and integrated. Special effects like laser beams, fire, smoke or explosions need to be added. The surrounding sounds at the shootings makes us dubbing every single sequence. And in the end we have to find nice soundeffects and a convenient sound track for rounding the whole movie off. As you can possibly imagine, this is posing a huge challenge to a small team like ours. Though still in the middle of our shooting programme we already started the postproduction. Fortunately, our website made several voluntary helpers contact us who proved themselves as very apt 3D-artists. In the meantime the few helpers became an real independent, international Special Effects Team.


poodooFX is a team of higly talented STAR WARS fans from all over the world. They work completely on a  voluntary level and, while the Banthapoodoo Coreteam is still busy with shooting, are modelling, animating and creating the visuall effects of our movie. Obviously we are in a very early state but we will try to provide you with some interesting news and challenges we are about to discover in this part of our little project.



3D-models and their animation are an essential component of any STAR WARS-Movie. Naturally these are not to be missed also in our fan movie. First of all we use storyboards to visualize the basic design and the rough animations.

When producing your own fan movie you either build the models yourself or take advantage of already existing ones provided for free by numerous talented 3D-Artists. That is why we can introduce two wonderful, brandnew objects: the world famous gangway of the TANTIVE IV and the new ship of our protagonists, the STARHAWK.

The STARHAWK is the wonderful outcome of Mexican designer Rafael (RAF-MX). The ship's length is 23 meters, it's firepower is solid and we tensely await the outcome of it's first space battles ;-)

A virtual actor represents many advantages: he is always ready for shooting, never gets tired and is completely invincible! :-) Don't worry though, we do not plan to exchange our main actor Veit with a virtual clone. But in order to man our spaceships and speeders, Stefanie of the podooFX Team is already busy creating 3D-models of our two main characters. And, as you can see here, the first draft shows a lot of promise!

It is actually quite tempting to create a Descendants of Order 66 - computer game. But that's all rumours ;-)

However, the creativity of our team seems to have no limits, but we´re sure, we´ll find the STAR WARS Look in time ;-)



Compositing means the process and/or the unification of real and virtual elements to a coherent general view. Some of our scenes were taken at the Original Set of Mos Espa. As you can recognize on the first picture, there is only quite a small number of houses. Did Mos Espa not look much bigger in the movie? The next picture shows the computer generated elements done by Christian, our expert for "Set Extensions". Additionally we shot some actors (Botans, Sandtrooper, Jawas etc.) in the Greenbox. After compositing all these parts we received the magnificent city.

The following hangar scene caused us a lot of trouble in the beginning. Our original material from Matmata/Tunesia was pretty useless due to a very shaky tracking shot. Eventually we took some screenshots of the tracking shot and put them together to one big panorama picture. Taking this pic as his foundation, Christian of our poodooFX-team then put a lot of effort into it and created a brilliant matte painting.

All we had to do now was put the Matte onto our virtual camera track and we got a new, perfectly smooth tracking shot. Which is how we saved the spoiled material ;-)



Dubbing is also technically known as automated dialogue replacement, or ADR and describes the process of re-recording dialog lines. During the photography we already recorded the spoken dialogue of the actors, but several uncontrollable issues, such as traffic or animal noise, caused the production sound to be unusable. To get a neutral (free of any noises or effetcs like hall etc.) audio track, we build a speaker cabine, where the actor, equiped with headphones and a super sensitive microfon, can perform his dialog lines.

Altough the dialogs are well known by the actors, a lot of patience and training is needed until the spoken dialog is lipp-synchronous to the movie footage. OK, actually the scenes with the stormtroopers were very easy ;-)


Only the correct music transforms a great movie into a fantastic movie experience. That applies for fan films as well as for Hollywood blockbusters. John Williams created a unique masterpiece that will forever be part of every fan's memory when he composed his Star Wars score. Once the Imperial March resounds, every fan - big or small - will immediately associate it with the according movie scene. Due to license restrictions we don't want to interfere with the original movie score, which is why we set up a team of talented and enthusiastic composers more than willing to work on a new sound to supply the dicerning audience with wonderful new scores for the movie and for the audio books likewise. In order to do so, the composers have to work hard on each department, exchanging their knowlegde regarding the sound libraries, to make sure every sound fits to the according moods, characters and locations. The development of a certain score for a specific location, character or mood is the basic step when composing a movie score. It most certainly sticks to it's character, location or mood throughout the movie and even further. It defines the fixed mood so that the composing team can orientate themselves easily when creating additional themes. This is essential when working in a team. As real orchestras are terribly expensive, we have to use so called sound libraries. In them you'll find all the neccessary instrumental sounds to work with that you need to make it sound almost like the original. Those libraries consist of real recorded instruments. The quality of those sound libraries is so brilliant these days that a lot of movie productions use them in order to avoid the expenses of a real orchestra. Still that doesn't stop us from dreaming to record at least some sequences of our score with a real big orchestra - maybe one day anyway.
Well, who knows ;-)

Please enjoy our first little example !